<Arnau Miragall Torra />

Gameplay Programmer and Game Dev Student

Creating playable worlds, one line of code at a time, refined through playtests

< Tools & Technologies />

< About Me />

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Gameplay programmer and game development student building university and personal prototypes in Unity, Unreal Engine, and Phaser. Calm, collaborative, and focused on solid gameplay feel, level design, and thoughtful systems.

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< Featured Projects />

Junkonaut
Unreal Engine

Junkonaut

3D Incremental Exploration Space Action

Satisfying 3D space cleanup game where you vacuum junk, grapple across asteroids, and upgrade tools to feed the Glorious Hole while meeting odd clankers.

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Grimoire of Madness
Unity

Grimoire of Madness

2D Bullet Hell Arena Shooter Top-Down Pixel Art

Fast-paced 2D Bullet Hell & Arena Shooter with a top-down camera. Play as a fallen wizard fighting back up a magical tower, recovering spells and power floor by floor.

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Fossil Tamer
Unity

Fossil Tamer

3D Roguelite Deck-Builder Card Game Creature Collector

Roguelite deck-building game with creature-collection elements. Explore caverns, revive Fossilmons with unique abilities, and build your deck to escape. Pokémon meets Slay the Spire!

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< About Me & My Work />

< Contact />

< Get In Touch />

Not looking for full-time work yet, but open to messages, collaborations, and upcoming university internships.

arnaum03@gmail.com